Hints
Puzzle 1 - Entry Point
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Looks like we have to figure out which entry point has the lowest difficulty. Can you use the
information provided to figure it out?
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There is some information you can deduce; like the “Main Entrance” EXIT value because you
know the difficulty level, or the missing “Basement” values because they have to be the same!
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The "Roof" is already completely filled out for you: 10 x 1 x 10 = 100. This difficulty is too high, and also creates a 4 digit code which won't help us.
The "Main Entrance" is missing the EXIT value. But because you know the difficulty level you can reverse engineer it. 8 x 3 = 24, and 24 goes into 96, 4 times.
The "Basement" requires a little more work. We know the difficulty is in the 70s, and that the ENTRY and EXIT values are the same. If you consider 5 as a potential value, then 5 x 3 x 5 = 75. This is the only way to satisfy all conditions.
Finally, the "Scaffolding" has no known values except it also has a difficulty rating in the 70s, so we are going to need to draw on other sources to deduce it. First, we know "getting out will be the same as exiting via the main entrance" which we now know is 4. From the rest of the surveillance report, we have two other pieces of important information: the entry value will be lowest here (and given the lowest known value is 3, the ENTRY value for "Scaffolding" will be either 1 or 2) and the GUARD value will be highest here (and given the known highest guard value is 8, the GUARD value for "Scaffolding" will be either 9 or 10). This leaves you with only a few possible permutations, but only one variation that gives you a number in the 70s. 2 x 9 x 4 = 72. This satisfies all criteria and provides us with a 3 digit code!
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294
Puzzle 2 - Laser Maze
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I wonder if the coloured lasers make any shapes that might be useful?
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Maybe if we try figuring out the lasers that only have one node first to narrow down the variables.
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Each point on the wall has a laser node that shoots out 1 to 3 coloured lasers. From the text, we have to shut down the blue lasers first, then green, and finally purple.
For example, the top left corner only has a blue node, therefore the laser emitting from it must be blue. Follow it across the room to the point that has two blue and a red node. From that point, we now only have to figure out the colours of the two other lasers (blue and red), and if we follow those lasers across the room to other nodes we can see what colours the nodes are. Isolate each colour to make a shape that reveals a number.
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678
Puzzle 3 - Encrypted Message
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An encrypted message! We are going to need to figure out the cipher to turn it into normal words!
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Looks like every letter has been replaced with a letter the same number of places down the alphabet!
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The last paragraph tells you to look closely at each line. I wonder if there is something hidden
amongst the words?
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This puzzle has two phases. The first is deciphering the words themselves. In this case, every letter is replaced with a letter 4 spaces down the alphabet. We can identify this by looking at the solo letters, which are always "A" or "I", but here we see solo letters as "E" (which is 4 letters down the alphabet from A) and "M" (which is 4 letters down the alphabet from I). Now that you have cracked the code, it is simply a case of applying that logic to the rest of the message.
The second phase is the message itself. Once decoded, it will read as follows:
ATTENTION ALL STAFF. A NEW CODE IS READY.
"MOST OF OUR TEAM ARE HAPPY
BUT SOME WEIGH THEIR OPTIONS
SO NEW BLOOD IS NEEDED!"LIKE ALL CODES, LOOK CLOSELY AT EACH LINE AND A CODE CAN BE SEEN. DO NOT SHARE OR I WILL BE CROSS!
There is no obvious code, but if you look closely at the lines of text in the paragraph in quotations, you might notice numbers split across words.
MOST OF OUR TEAM ARE HAPPY
BUT SOME WEIGH THEIR OPTIONS
SO NEW BLOOD IS NEEDED -
481
Puzzle 4 - Guard Patrol Route
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We need to figure out the guard routes based on the intel report.
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Looks like we have enough info to trace each guard route. I wonder if they reveal a code?
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By understanding guard movements, we can trace their routes start to finish. Place your finger on the "On Load Exhibit" room. We know this guard wanders to the "Pottery" room while avoiding most cameras. Heading through "Gallery B" and then around "Gallery C" will get them there and only seen by one camera. If you trace that, it will look like a 6! Follow the routes of the other guards to trace the numbers 5 and then 3 for your code.
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356
Puzzle 5 - EMP Charge
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Each model of EMP will disable all electronic devices for a cumulative (total) time. Whichever model gives us the longest cumulative time in seconds is the one to pick!
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On one side we can see how many of each electrical item is present on the floor. Multiply that by the time they will be down. Example: Model A knocks out cameras for 20 seconds. With 9 cameras, that means a cumulative time of 180 seconds! Don't forget that each model has a quirk that needs to be accounted for!
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Model A equals 750, reduced by 10%, for a time of 672.
Model B equals 1384, then reduced by half, for a time of 692.
Model C, when reducing the time of everything by 8 seconds, ends up with a time of 689.
Model D equals 664, plus 30 seconds for the total number of cameras, for a time of 694.
Model E equals 1056 seconds, but by exceeding 1000 it won't disable the vault, so it won't be considered.
By the end, we know Model D is the optimal EMP for the heist.
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694
Puzzle 6 - The Vault
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Looks like we have to turn the dial in each direction according to the notes...
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Six post-it notes... a 6 digit code...
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Each post-it note has two items on it that belong on the same scale of reference. Make sure to count the starting reference point!
Monday to Saturday (Days of the Week) = Monday, Tuesday, Wednesday, Thursday, Friday, Saturday = 6 spaces. Starting from 12 and moving clockwise, you land on 6.
W to Z (Letters of the alphabet) = W, X, Y, Z = 4. Moving anti-clockwise from 6, you land on 2.
Ray to La (Notes on a musical scale) = Ray, Me, Fah, So, La = 5. Moving clockwise from 2, you land on 7.
16 to 02 (hours on a 24 hour clock) = 16, 17, 18, 19, 20, 21, 22, 23, 00, 01, 02 = 11. Moving anticlockwise from 7, you land on 8.
Four to Queen (ranks of playing cards) = 4, 5, 6, 7, 8, 9, 10, Jack, Queen = 9. Moving clockwise from 8, you land on 5.
November to June (Months of the Year) = Nov, Dec, Jan, Feb, Mar, Apr, May, June = 8. Moving anticlockwise from 5, you land on 9.
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627859